

It could be a different story if it was the aiming stick, which requires more precision.

I might get a better idea as I play more with the new controller. While I do find some funky stuff happens such as accidentally shooting the puck on pick up – that could just be me so inconclusive whether that 15% is actually affecting my play. Fortunately, the right stick the aiming stick in NHL. Will 15% less range actually make a difference for in-game performance? Really depends on the game and what that stick is used for, in my opinion. My guess is because I strongly bias my team towards left handed players so I’m always cranking the stick to the left, on their forehand. For example, the top right of the right analog stick had a difference of 15%. With the exception of the bottom right corner of the left analog stick, all percentages were better with the new controller. We’ll start with the baseline controller. Old Controller = Roughly ~7 months old (official Xbox Elite controller) New Controller

New Controller = Brand new just purchased prior to testing (official Xbox controller) I’ll illustrate the results of both the new controller and old controller tests below: Now, you will probably test this out and then, like me, ask yourself what should the range of motion and deadzones be? Being the good guy that I am, I went out and bought a brand new controller so I can create a baseline for us all to compare with. So while deadzones are important, you usually don’t want them to be too big or too small, for obvious reasons. Analog sticks allow a certain amount of motion to go unregistered in games because when you always have your thumbs on the sticks, you are bound to slightly move them when you aren’t trying to – It reduces the amount of accidental movement in-game. What is deadzone? Deadzone is the range of motion between when you start moving the analog stick and when motion is actually registered.
